Kad Sdēdnumnulni-mitse Xirn (/sdæ̝dˈnumnulˌni/ /mitˈse xirn/ [boring] [comet]) is a subtropical Large City located in the Sluptprond Principality of the Koiapi.
The name Kad Sdēdnumnulni-mitse Xirn is derived from the Goblin language, as Kad Sdēdnumnulni-mitse Xirn was founded by Hèsêm, who was culturaly Gnoll.
Climate
Kad Sdēdnumnulni-mitse Xirn has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cold 9°C (48°F) and its average temperature during the winter being a cold 8°C (46°F). Kad Sdēdnumnulni-mitse Xirn receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Sdēdnumnulni-mitse Xirn covers an area of nearly 164 km2 (65 mi2), and an average elevation of 4576 m (15013 ft) above sea level.
Overview
Kad Sdēdnumnulni-mitse Xirn was founded durring the late 15th century in fall of the year 1378, by Hèsêm. The establishment of Kad Sdēdnumnulni-mitse Xirn suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Kad Sdēdnumnulni-mitse Xirn was built using the conventions of Gnoll durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Kad Sdēdnumnulni-mitse Xirn is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Kad Sdēdnumnulni-mitse Xirn is is constructed arround a semi-circular narrow baked earthen mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Kad Sdēdnumnulni-mitse Xirn's brittle defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
Before you’ve even set foot into the heart of Kad Sdēdnumnulni-mitse Xirn, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.
Civic Infrastructure
Kad Sdēdnumnulni-mitse Xirn possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Sdēdnumnulni-mitse Xirn has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Sdēdnumnulni-mitse Xirn has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Sdēdnumnulni-mitse Xirn. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Sdēdnumnulni-mitse Xirn's parks.
Kad Sdēdnumnulni-mitse Xirn has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Sdēdnumnulni-mitse Xirn.
Kad Sdēdnumnulni-mitse Xirn has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Sdēdnumnulni-mitse Xirn has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Sdēdnumnulni-mitse Xirn has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Sdēdnumnulni-mitse Xirn has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Sdēdnumnulni-mitse Xirn has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Sdēdnumnulni-mitse Xirn has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Sdēdnumnulni-mitse Xirn has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Sdēdnumnulni-mitse Xirn's public wards, blessings, and other arcane systems.
Kad Sdēdnumnulni-mitse Xirn has an Administrative Academy which trains individuals in the administrative arts.
Kad Sdēdnumnulni-mitse Xirn possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Sdēdnumnulni-mitse Xirn's grid is powered by mana accumulators.
Kad Sdēdnumnulni-mitse Xirn's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Sdēdnumnulni-mitse Xirn has a first rate hospital which caters to anyone in need of long term medical care.
Kad Sdēdnumnulni-mitse Xirn has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Sdēdnumnulni-mitse Xirn has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Sdēdnumnulni-mitse Xirn's natural decorations nor waterways.
Kad Sdēdnumnulni-mitse Xirn has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Sdēdnumnulni-mitse Xirn has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Sdēdnumnulni-mitse Xirn has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Sdēdnumnulni-mitse Xirn is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Sdēdnumnulni-mitse Xirn's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Kad Sdēdnumnulni-mitse Xirn there are unidentifiable people in the fog, but it seems to be okay.
The Yeti near Kad Sdēdnumnulni-mitse Xirn are known to be more aggressive than normal.
Kad Sdēdnumnulni-mitse Xirn's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Mysticism energies of tier 1 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 75
Farmers: 121
Farm Laborer: 229
Hunters: 144
Milk Maids: 102
Ranchers: 49
Ranch Hands: 103
Shepherds: 102
Farmland: 158668 m2
Cattle and Similar Creatures: 9746
Poultry: 116955
Swine: 7797
Sheep: 389
Goats: 77
Horses, Mounts, and Beasts of Burden: 3898
Craftsmen
Arms and Toolmakers: 81
Blacksmiths: 90
Bookbinders: 49
Buckle-makers: 52
Cabinetmakers: 84
Candlemakers: 139
Carpenters: 119
Clothmakers: 111
Coach and Harness Makers: 41
Coopers: 92
Copper, Brass, Tin, Zinc, and Lead Workers: 54
Copyists: 37
Cutlers: 31
Fabricworkers: 82
Farrier: 268
Furriers: 25
Glassworkers: 129
Gunsmiths: 83
Harness-Makers: 37
Hatters: 70
Hosiery Workers: 28
Jewelers: 43
Leatherwrights: 105
Locksmiths: 39
Matchstick makers: 60
Musical Instrument Makers: 59
Painters, Structures and Fixtures: 49
Paper Workers: 54
Plasterers: 55
Pursemakers: 67
Roofers: 41
Ropemakers: 41
Rugmakers: 37
Saddlers: 72
Scabbardmakers: 82
Scalemakers: 41
Scientific, Surgical, and Optical Instrument Makers: 25
Sculptors, Structures and Fixtures: 37
Shoemakers: 37
Soap and Tallow Workers: 127
Tailors: 251
Tanners: 49
Upholsterers: 54
Watchmakers: 52
Weavers: 118
Whitesmiths: 30
Merchants
Adventuring Goods Retellers: 26
Arcana Sellers: 26
Beer-Sellers: 54
Booksellers: 59
Butchers: 102
Chandlers: 102
Chicken Butchers: 106
Entrepreneurs: 41
Fine Clothiers: 102
Fishmongers: 102
Florists: 24
Potion Sellers: 63
Resellers: 155
Spice Merchants: 52
Wine-sellers: 82
Wheelwright: 59
Woodsellers: 37
Service workers
Bakers: 185
Barbers: 152
Coachmen: 54
Cooks: 177
Doctors: 85
Gamekeepers: 63
Grooms: 34
Hairdressers: 129
Healers: 101
Housekeepers: 105
Housemaids: 194
House Stewards: 121
Inns: 37
Laundry maids: 68
Maidservants: 139
Nursery Maids: 73
Pastrycooks: 114
Restaurateur: 185
Tavern Keepers: 162
Specialized Laborer
Ashworkers: 53
Bleachers: 35
Chemical Workers: 22
Coal Heavers: 77
In-Town Couriers: 92
Long Haul Couriers: 86
Dockyard Workers: 81
Gas Workers: 19
Hay Merchants: 32
Leech Collectors: 109
Millers: 90
Miners: 81
Oilmen and Polishers: 60
Postmen: 88
Pure Finder: 47
Skinners: 105
Sugar Refiners: 22
Tosher: 62
Warehousemen: 139
Watercarriers: 80
Watermen, Bargemen, etc.: 111
Skilled Laborers
Accountants: 49
Alchemist: 59
Clerk: 74
Dentists: 38
Educators: 109
Engineers: 54
Gardeners: 40
Mages: 29
Plumbers: 42
Pharmacist: 46
Professors: 17
Scientists: 29
Wizards: 17
Civil Servants
Adventurers: 36
Bankers: 54
Civil Clerks: 90
Civic Iudex: 43
Consultants: 25
Exorcist: 88
Fixers: 46
Kami Clerk: 80
Landlords: 69
Lawyers: 49
Legend Keepers: 61
Militia Officers: 278
Monks, Monastic: 129
Monks, Civic: 118
Historian, Oral: 92
Historian, Textual: 45
Policemen, Sheriffs, etc.: 82
Priests: 144
Rangers: 51
Rat Catchers: 63
Scholars: 66
Spiritualist: 74
Slayers: 22
Storytellers: 127
Military Officers: 114
Cottage Industries
Brewers: 114
Comfort Services: 162
Enchanters: 44
Herbalists: 44
Jaminators: 118
Needleworkers: 134
Potters: 61
Preserve Makers: 134
Quilters: 57
Seamsters: 243
Spinners: 118
Tinker: 43
Weaver: 92
Artists
Actors: 41
Architects: 15
Bards: 59
Costumers: 24
Dancers: 48
Drafters: 25
Engravers: 30
Fine Furniture Carpenters: 19
Glaziers: 40
Inlayers: 37
Musicians: 118
Painters, Art: 19
Playwrights: 42
Sculptors, Art: 34
Wood Carvers: 144
Writers: 121
Produce Industries
Butter Churners: 134
Canners: 102
Cheesmakers: 155
Ice Merchants: 17
Millers: 79
Picklers: 64
Smokers: 48
Stockmakers: 42
Tobacconists: 59
Tallowmakers: 95
14662 of Kad Sdēdnumnulni-mitse Xirn's population work within a Foundational Occupation.
850 work in Agriculture
3327 work as Craftsmen
1192 work as Merchants
2178 work as Service Workers
1491 work as General Laborers
603 work as Skilled Laborers
2046 work as Civil Servants
1364 work in Cottage Industries
816 work as Artists
795 work in Produce Industries
21205 of Kad Sdēdnumnulni-mitse Xirn's population do not work in a formal occupation, but do contribute to the local economy. 3118 (8%) are noncontributers.
Points of Interest
Kad Sdēdnumnulni-mitse Xirn is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.
Kad Sdēdnumnulni-mitse Xirn makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century Kad Sdēdnumnulni-mitse Xirn was struck by an anomalously harsh winter storm which brought extreme cold and deep snows along with its blustering winds. The worst of the disaster struck The storm coated everything in a thick layer of ice and freezing countless animals, plants, and people to death. Kad Sdēdnumnulni-mitse Xirn lost 272 people, and 226 livestock in the disaster.. The disaster is remembered as the Trepidation Screams, after the sounds of the winds.